Creatures - Development Model

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This model was produced during the development of Creatures, an artificial life program. It was created by Steve Grand, a computer scientist working for Millennium Interactive, Cambridge. The project was having troubles with creating 3D graphics and animations, so Grand suggested that the world and its creatures could be produced from clay and then digitised.

The model was commissioned and was made of a diverse range of materials including wood, wire and fabrics. It was photographed using a long lens to minimise distortion and perspective effects. Once taken the photos were scanned and stitched together for use in the game.

Using this method, a distinctive visual style was produced. Had the team chosen a 3D render, costs would have been far greater due to the level of design programs at this time.

The model was in the foyer of the former offices of Millennium, and while in use as a solicitors, it was recognised by a client as coming from the game and offered to Cambridge Museum of Technology, who then passed it on to us. This section is one of three parts, the other parts are believed to have stayed with members of the Millennium team.

The model is built into a custom cabinet, and covered with a perspex lid, it has inbuilt lights which still operate. It measures approximately 132cm long, 57cm tall, and 37cm deep.

Creatures was released in 1996 for Windows and Mac operating systems.

Date : 1996

Physical Description : The model is built into a custom wooden cabinet with stand, and covered with a perspex lid.

Provenance :
Transferred from the collection at Cambridge Museum of Technology to the Centre for Computing History.



This exhibit has a reference ID of CH42694. Please quote this reference ID in any communication with the Centre for Computing History.
 

Scan of Document: Creatures - Development Model

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