Castlevania
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The first attempt to take the Castlevania world into 3D, the game looked good, but was not considered much fun to play, and was not a commercial success. The player can control either Carrie Fernandez, who has magic powers magic powers, or Reinhardt Schneider, the heir to the Belmont family, who can use his trusty whip. Once more the characters must stop Count Dracula from waking from his one hundred year slumber and threatening the land. The game features a targeting lock on system, not popular with fans of the series. As in previous installments, the game has boss battles, some in this game are timed. Other elements added are the ability to talk to other characters, this can be complicated by the games internal clock that has night and day, some characters will not want to come out and talk at night for instance. Despite some good reviews, the camera and controls were criticised, the former does not do a good job of following the action, while the latter has problems with precise timing of jumps. A brave attempt to take a beloved 2D adventure into 3D, the series would always be remembered more fondly for it's more simple platformin titles.
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This exhibit has a reference ID of CH67176. Please quote this reference ID in any communication with the Centre for Computing History. |
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