Beyond Domesday (Reprinted Article)
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Almost 1,000 years after the original, the BBC has produced a new version of the famous Domesday Book - using the latest video disc and computer technology to compile an electronic portrait of the UK and the life of its people To Peter Armstrong, leader of the Domesday Project, this venture points the way to new forms of interactivity which could Re-printed from : Television: Journal of the Royal Television Society January/February 1987 Date : January 1987Creator : Peter Armstrong (BBC) Format : A4 Photocopy Physical Description : 5 x A4 Photocopied Pages. Transcript : i , Peter Armstrong (BBC) Almost 1,000 years after the original, the BBC has produced a new version of the famous Domesday Book — using the latest video disc and computer technology to compile an electronic portrait of the UK and the life of its people in the 1980s. To Peter Armstrong, leader of the Domesday Project, this venture points the way to new forms of interactivity which could revolutionise our attitudes to and uses of television in the future. Beyond Domesday An idea for interactive broadcasting There seems to have been little disagreement that it was right for the BBC to undertake the Domesday Project. Even though it apparently had no direct connec tion with broadcasting, it did seem to follow the public service tradition of pro viding education and information for the general public. The lack of a direct broad casting link meant only that it was not financed by the licence fee. In essence the project consisted of the creation of a multi-media database on British life in the 1980s to mark the 900th anniversary of the Domesday Book. It seemed to me obvious that if William the Conqueror had been offered the same opportunity he would have wanted to include photographs and maps of the Kingdom as well as text. He would have used official statistics, like the latest census results, and he would have wanted examples of television news coverage. The only medium which offered us the possibility of storing all these different types of material was interactive video disc. However, the Laservision disc format had to be modified in order to include all the digital information — statistics, text and computer programs — that we wanted to include. This led us to create with Philips, Eindhoven, the A.I.V. (Advanced Interactive Video) format which can store digital information in the portion of the waveform normally reserved for sound. The total capacity of an A.I.V. doublesided disc is 108,000 image frames and 648 megabytes of error-checked data (or sound where required). From the user's point of view the essen tial feature of the Domesday Discs is that all the material can be viewed interactively — you decide all the time what is shown on the screen. So, for example, a user can go into a library — in this century or the next — and point anywhere on the map of the United Kingdom. He or she then zooms in through closer and closer maps to pictures, text or data as fancy or a particular research topic dictates. Beyond Domesday and the other inter- 30 Television: Journal of the Royal Television Society January/February 1987 active video discs being developed around the world lies the larger concept of interactive television: the extension to broadcasting of the principles of inter activity between the viewer and the programme. I am sure that well before the beginning of the next century television must become more interactive. Notice that I say more interactive — it's not an all or nothing state. From the beginning there has been some inter activity — as people like Mary Whitehouse have always pointed out — via the on/off switch. Then the viewer had the power to change channels — more powerful when it could be done remotely. Now broadcast television needs to develop the next stages in interactivity. What I tend to think of as slump television in which the viewer collapses in front of the set and gives himself or herself over into the hands of the programme makers — this will seem increasingly intolerable. My children are now so used to interacting with the screen — in video games or bank machines — that they will demand something more relevant than slump TV. Moreover, as long as interactive pro gramming is confined to video disc publi cation, it will always be regarded by broadcasters as peripheral — at best a support medium for television pro grammes in the same way as books or tee shirts. In the BBC it will never qualify for licence fee funding and all that goes with it. Broadcasting is also better than video disc for the sustained sequences of linear video — for example a Shakespeare play — which overflow the capacity envisaged for video discs in the next few years. In the short term the only answer seems to be cable. Some cable operators are already talking about equipping cable heads with interactive video disc systems that subscribers could log onto from home. This is a useful start, but I suspect that speed of access is going to be very slow indeed unless there are a lot of players being commanded by not many subscribers. What is really needed in the interactive broadcast. Whenever I talk about this, I am told by engineers that it is in effect a logical impossibility. There is no reverse channel from the viewer back to the broadcaster without something like cable; and in any case what is being broadcast cannot be varied to suit different viewers. I have always felt that this argument was too simplistic, so I sat down recently to work out how it might be done. Let me make clear that what follows is no more than my personal scenario: I do not speak for the BBC. Nor is this approach immediately practical — I suppose it must be at least five years away. The point is that it represents a different way of thinking about the problem — and as we found with Domesday, seeing far, _i ' <r ..A .317 1 PortMow, Portreath-' .'/An b.'y ?odfl 0.'. .v/ "'ViU' SJ-' . 63S 5» 1 VU U n J V GborchtowoE'"® " J V - Ut < ' Help' ' o - Text r ."■'r' FALMOUTH patterns for future systems is the most important first step towards bringing them into being. In essence my idea is that we decouple the act of transmission from the act of viewing by introducing a form of inter mediate recording. This introduces a timeshift of variable length for different pur poses, which is under the control of my personal micro computer, taking instruc tions from me and from data within the broadcast. Since I'm aware that nothing catches on without an acronym, I've christened my proposed system TRANSIT — Trans mitted Interactive Television. To make TRANSIT work requires only one step beyond the present technology in the new BBC video disc player: a separate record ing hetid ctipabic of writing pictures and data onto an ertisable video disc. Assume then that by 1991 we have such ;i mitchine at domestic prices. Now we can begin to broadcast intenictively. Only one channel is required, dedicated either all Any part of the UK map can be selected for close examination, with successive displays — accompanied by text and photographs in increasing detail — of areas scaling down to as little as 4km television: .lournnl ol'tlie Royal 'television Society Janu;iry/l*ebruary 1'X7 31 or part of the time to interactive broad casting. The programmes it transmits are not designed to be watched as they go out — they might look very odd seen in that way. They are designed to be recorded and watched after a delay of around 15 minutes. Here is my variable time-shift machine: REPLAY Figure 1: Variable time-shift optical disc player I'm assuming that this disc holds 60 minutes of recorded pictures with sound or data. The recording head records every thing that is broadcast on the interactive channel: as the disc is filled up, the head moves back to the beginning and records over the earlier material. Meanwhile the replay head is free to play back any part of the recorded material that the viewer wishes. Such a system suddenly gives us real control over what we are watching. Take first the case of a programme made in a linear way as at present. Imagine, for example, we are watching an ordinary transmission of Whistle Test and we want to see a particular song again, without missing the interview that follows. This is how it would work: TIME 8.45 8.50 8.55 9.00 9.05 9.10 9.15 RECORD A B C D E F REPLAY Figure 2: Instant replay B -15 -20 Whistle Test is advertised on the inter active channel as beginning at 9.0. Our time shift disc recorder has been running all evening, so it has already recorded the first 15 minutes of the programme which actually began being broadcast at 8.45. Sections A, B and C are already on my disc and the record head is beginning on section D. 32 Iclcvision: Journal of ihc Royal Television Society January/l-ehruary 1987 The replay head, however, goes to the front of the programme and plays me section A. Playback is running 15 minutes behind recording, but as a viewer I neither know nor care — it feels to me as though the programme is going out now. Section A turns out to be a really good song that I want to hear again. I select REPLAY via my computer handset, and the replay head moves back to play section A again. After I've watched that, I'm happy to see what's next in the programme, so the head moves straight on to B. The extra time I have in effect gained (my viewing of Whistle Test is going to be five minutes longer this week) has been absorbed by the system in the fact that replay is now 20 minutes behind record ing. Again I am blissfully unaware of this. I will probably restore the balance by interacting in the opposite way. Using the same principle in reverse, it is easy to envisage how the viewer could choose to skip ahead if he or she came to a boring part of the programme (or an offensive part, or — dare I say — a com mercial break). It would work like this: TIME 8.45 8.50 8.55 9.00 9.05 9.10 RECORD B C D E REPLAY A C -15 -10 Figure 3: Skip ahead Our viewer turns on for a magazine programme at 9 o'clock and starts watch ing section A from the replay head, while the record head is by now recording section D. Then section B proves boring so we decide to skip on to C. Everything functions as before and we have simply iost' the boring five minutes we would otherwise have to have lived through. The system has absorbed this by shortening our time shift delay from 15 to 10 minutes. So we are free of the tyranny of real time viewing. But what about fuller inter activity? Let's take a practical example — an interactive broadcast of the series Civilisation, which allows the viewer to leave the main narration to explore pic tures and places in more detail. So if Kenneth Clark is standing in front of a picture, the viewer should be able to call up close up details of the picture, exam ples of the painter's other work and more detailed interpretative text or commen tary. If Kenneth Clark is walking round a building, the viewer should be free to wander off on his or her own to explore the rest of the building. How is this possible using TRANSIT? Let's take the walk as an example. Somehow we must transmit the 2()(M) or so still frames covering the rest of the build ing, without the viewer seeing them sequentially. We also have to transmit the associated data structure that tells the computer how to move spatially between these frames in a surrogate walk. Finally we must send the background text and compressed voice-over that the viewer may want to call up. Here are two possible methods. I call the first 'compulsory skip'. TIME 8.45 8.50 8.55 9.00 9.05 9.10 9.15 RECORD A iii C D E F G REPUV/ A C WM D s -15 -10 -13 Figure 5: Reserved disc space Figure 4: Compulsory skip The programme advertised for 9 o'clock begins transmitting as usual 15 minutes earlier and is picked up by the recording system. The first five minutes, which I have called A, offer no interaction. Then a skip marker is transmitted (s on the diagram) indicating how many frames follow that cannot be viewed sequentially. Following the skip marker 7,500 still frames with associated data are transmit ted — section B. At 8.55 the main line of the programme continues with sections C and D. These contain the sequences of Kenneth Clark describing the pictures and buildings covered by the still frames in B. At 9.0 our viewer switches on, the replay head goes to the start of the pro gramme at A, and as far as the person watching is concerned the broadcast is just beginning. At 9.05 when the recording head is beginning section E, the playback head reads the skip market at B and jumps forward the number of frames indicated — to the beginning of C. The viewer is not aware that anything has happened, although he is now 10 minutes behind broadcast time rather than 15 minutes. At the end of C (it could have'been anywhere in the middle equally well) our viewer decides to take the option to walk round the building on his or her own — looking at other rooms, and reading up some background history that is of particular interest. To achieve this the computer uses the data structure it has been sent to find the right frames and text within section B. Let's suppose this takes 3 minutes and our viewer now wants to return to the main narration. The replay head moves to section D and everything continues without a break. The slack time simply means that the record/replay interval has now increased again — to 13 minutes. Nothing has interrupted the recording head which has recorded every frame of the broadcast and is at the moment finishing off section F. STARTADDRESS SENT WITH DATA 0000 0000000 OOOOTTUOOO 00000 SINGLE FRAMES MOVING VIDEO A different approach would be to transmit the split point between the two types of material at the beginning of the transmission. A reserved area of the disc (say at the centre) would then be kept for interactive material and the replay head would move there whenever the viewer wanted to leave the main narrative line. Here the simplest approach would be to transmit all the interactive material in the first five or 10 minutes (which would give between 7,500 and 15,000 still frames with up to 90m megabytes of data). The record ing head could then move smoothly five to 10 minutes ahead of viewing. Having filled the disc once it could happily con tinue by writing over the opening. If the user had spent so long with the walks or close up pictures that material he or she had not yet seen was about to be overwrit ten a warning would be given. The example I have used, based on Civilisation, only takes interactivity so far. The Domesday Discs would not be suitable for broadcasting as they stand, because there are not enough linear sequences to mask the still-frame sequences. The strength of TRANSIT is combining interactivity with more moving film than a single-sided video disc could hold. Then again if you'd spent two and a half million pounds making Domesday, would you want to transmit it? If you did want to transmit more complex interactive programmes, why not just transmit the programme for recording at night and viewing interactively later? Clearly this would work — and with a simpler video disc player — but it would seem to me a much less attractive option Television: Journal ol ihc koval lelevisitui Soeielv January/I*ehruary IVS7 33 for the viewer. TRANSIT allows you to dip into programmes, watch when other people are watching and catch news when it is fresh. The alternative means one decision to record and another decision to find time to watch later. That's why I find I watch such a small proportion of the programmes I record at present on cassette. It's easy to think of the kind of broad cast programmes that would gain from interactivity. Language-learning could proceed at the viewer's own pace. Sport could put slow motion replay under the viewer's, not the director's, control. Magazine programmes could offer more items, knowing that viewers would pick and choose which to watch. The Budget Special could include all the text and back ground figures with software to let you work out the implications for your own finances. Travel films could allow you to choose which way to go when the river divides. My own idea of the ultimate television/ computer programme is the interactive documentary. This is more difficult than anything I've described because it seems to need a wide choice of alternative moving film sound sequences. But as the technology develops this too may turn out to be only a difference of scale, as TRANSIT becomes a much more power ful — presumably solid-state device at the heart of every home's entertainment and information system. Of course some channels — for news or event broadcasting — will always need to be live, but I believe there could well be a place for an interactive channel if the advantages I've described seem suffi ciently attractive. And the best way for the broadcasting organisations to prepare for that day is to develop interactive programme-making techniques through the medium we have at present — the interactive video disc. Of course, all this is a dream at the moment — but two years ago so was Domesday n TRAIN FOR THE FUTURE Television is the fastest growing industry in thr world. The Royal Tele/ision Society is a unique, independent society concerned with every aspect of television's development including recognising the need for professional training. So if you want to train for the future in: • Television Engineering* • Digital Techniques • Shooting and Editing with Video • Production Management • Screenwriting • 3-Machine Editing • Television Sound • Lighting • Re-Training why not call Liz Rankin on 01-387 1970 and ask for details? The course lectures are available as a book, in two parts, entitled Television Engineering: Broadcast Cable and Satellite'. R('l Television Society Tavistock House East Tavistock Square London WC1H9HR 34 Television: Journal of the Royal Television Society January/February 1987 This exhibit has a reference ID of CH60648. Please quote this reference ID in any communication with the Centre for Computing History. |
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