HTC Vive Virtual Reality
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The HTC Vive is a virtual reality headset developed by HTC and Valve Corporation. The headset uses "room scale" tracking technology, allowing the user to move in 3D space and use motion-tracked handheld controllers to interact with the environment. At the Consumer Electronics Show in 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre. The Vive initially required computers running Microsoft Windows. In February 2017, support was added for Linux, followed by support for MacOS in June 2017 Microsoft Windows. In February 2017. The Vive headset has a refesh rate of 90 Hz and a 110 degree field of view. The device uses two OLED panels, one per eye, each having a display resolution of 1080×1200 (2160×1200 combined pixels). Safety features include a front-facing camera that allows the user to observe their surroundings without removing their headset. The software can also use the camera to identify any moving or static objects in a room; this functionality can be used as part of a "Chaperone" safety system, which will automatically display a virtual wall or a feed from the camera to safely guide users from obstacles or real-world wall. Inside the headset's outer-shell divots are dozens of infrared sensors that detect the base stations' IR pulses to determine the head set's current location in a space. Other sensors include a G-Sensor, gyroscope and proximity sensor. The Vive comes with 2 controllers. They have multiple input methods including a track pad, grip buttons, and a dual-stage trigger and a use per charge of about 6 hours. Across the ring of the controller are 24 infrared sensors that detect the base stations to determine the location of the controller. The SteamVR Tracking system is used to track the controller location to a fraction of a millimeter, with update rates ranging from 250Hz to 1kHz. The Vive uses base stations for tracking. Also known as the Lighthouse tracking system are two black boxes that create a 360 degree virtual space up to 15x15 foot radius. The base stations emit timed infrared pulses at 60 pulses per second that are then picked up by the headset and controllers with sub-millimeter precision. Wireless syncing lowers the amount of wires as well standard threading making the base stations practical to use in a home.
Date : July 2014 Manufacturer : HTC Physical Description : Main HTC Headset safety and regulatory guide paperwork warrenty paperwork measure your interpupillary distance paperwork 2 x base station 2 x wands 2 x wind wrist straps cleaning cloth alternative face cushion narrow link box link box mounting pad link box adapter HMDI cable USB cable earbud main unit (ear peices removed) origional ear bud peices (removed from earbud main unit) spare earbud ear peices (pair) spare earbud ear peice (pair) cardboard link box base station power adapter x 2 micro usb charger plug x 2 micro usb - usb cable Sync cable 4 x rawl plugs (part of mopunting kit) 4 x screws (part of mounting kit 2 x plastic holders that mount on the wall (part of mounting kit) 2 x metal butterly screws (part of mounting kit) 2 x plastic screw on parts (part of mounting kits) 2 x meta screwl parts with sphere on the top A2 parts list/get started guide Blue carboard box that sits left side of the main box removable foam container that sits inside left side blue box blue carboard box that sits right side of the box non-removeable foam container stuck inside right side blue container external box for the vive vr unit as a whole shipping box for the vive vr unit 4 white foam supports for the main box to be held safely in shipping box This exhibit has a reference ID of CH52936. Please quote this reference ID in any communication with the Centre for Computing History. |
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