Acorn User - June 1997

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REGULARS
News
 
Graphics
New Acorn driver imminent
 
Comms
Hands-on at Bansyeo BBS
 
Public Domain
PD programming tools
 
PC page
Software for young learners
 
Music & Audio
New bi-monthly page
 
Cover disc
Play Apocalypse, the 3D arcade game
 
Game Show
Quake on the Acorn?
 
Back Issues
 
Letters
 
The Regan Files
Rachelle Smith of Spacetech
 
HANDS ON
 
Rambles through Acorn Wood
 
*INFO
 
Follow the humming
Plotting an audio frequency response
 
C for yourself
ColourTrans module
 
EDUCATION
 
Editorial
 
Type it right
Help the young with keyboard skills
 
Switch to HotSpots
Software access for switch users
 
A varied time-table
Variety of educational software
 
Breakaway with fun
Inspiration for the reluctant mathematician
 
REVIEWS
Snap happy
Photo fun - four digital cameras compared
 
Multiple personalities
How to switch between StrongARM and earlier processors
 
Amnesia and Grasshopper
Two suites for writing action games
 
FEATURES
 
Pitfalls on platforms
Acorn users experiences in a multiformat environment
 
Reverse pressure
Case study of a business that uses Acorn computers
 
Acorn virtuality part 3
The graphics pick up pace in the next stage of creating a 3D game
 
 

Publication Date : 15th July 2009



This exhibit has a reference ID of CH4958. Please quote this reference ID in any communication with the Centre for Computing History.
 

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