Features
- A Rested Development (Oddworld Inhabitants' Lorne Lanning explains his decision to close his studio, and his determination to stay in games)
- Motion Blur (Are animators a dying breed? We examine the future of motion capture and its potential to humanise gaming)
- Black & White (We sit PS3 and Wii side-by-side to discover how they feel in the flesh, and what they say about videogaming's future)
- time Extend (Big, cute eyes and big, deadly guns. Just what was the appeal of the contradictory charms of Ratchet & Clank 3?)
- The Making Of... (Before Jimmy White and before Mercury, Archer MacLean made a game for the humble 8bit Atari 800: Dropzone)
- Playing the Game (A full report from Milan on the 2006 World Cyber Games)
- Waggling The Wand (Fusion is Gametrak's motion sensing answer to the Wii Remote)
- Stalking The Zone (We head to Ukraine to check Stalker for contamination)
- Wearing The Suit (A man in a seven-foot Sonic costume was just one attraction at Gamecity)
Including Previews of:
- Resistance: Fall Of Man (PS3)
- Supreme Commander (360, PC)
- Call Of Duty 3 (Wii)
- Lost Planet: Extreme Condition (360)
- Marvel Universe Online (360, PC)
- Rogue Warrior (360, PC, PS3)
- Rayman: Raving Rabbits (PS2, Wii)
- Lost Odyssey (360)
- Blue Dragon (360)
- Kabu Trader Shun (DS)
- Clive Barker's Jericho (360, PC, PS3)
Featuring Reviews of:
- The Legend Of Zelda: Twilight Princess (GC, Wii)
- Gears Of War (360)
- Final Fantasy XII (PS2)
- Wii Sports (Wii)
- Red Steel (Wii)
- Tony Hawk's Project 8 (360, PS2, PS3, PSP, Xbox)
- Rainbow Six Vegas (360, PC)
- GTA: Vice City Stories (PSP)
- Call Of Duty 3 (360, PS2, PS3, Xbox)
- Sonic The Hedgehog (360, PS3)
- Medieval II: Total War (PC)
- Dark Messiah Of Might And Magic (PC)
- Monkey Ball: Banana Blitz (Wii)
- Guitar Hero II (PS2)
- Sid Meier's Railroads! (PC)
- Neverwinter Nights 2 (PC)
- Need For Speed Carbon (360, GC, PC, PS2, PS3, Wii, Xbox)
- Lumines II (PSP)
Publication Date : December 2006
Creator : Future Publishing
This exhibit has a reference ID of CH45215. Please quote this reference ID in any communication with the Centre for Computing History.
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