Features
- The Lurking Deep (Life on the seabed has thrown up some ideas for Ken Levine. He tells us about the Bioshock and 'analogue puzzles')
- City Hunter (Crackdown comes from the brains behind GTA, and brings a superhero twist to inner-city brawling and crimefighting)
- How Does Their Garden... (grow? We visit rare to discover Viva Pinata 0 the irresistible face of Microsoft's plan for world domination)
- The Grid Runner (We sit down with Tetsuya Mizuguchi to talk puzzles, music, and what 15 years of game development have taught him)
- Sonic Boom (It surrounds you as you play, but how has the art of noise evolved, and where is it going in a multichannel future)
- Google Knocks (How the search giant is taking its first steps into the world of games)
- Goodbye, Old Friend (We gauge reaction to the news that the E3 of old is to be downsized)
- The Game Always Shines On TV (London-based Prize Fight wants to bring pro-gaming to primetime)
- Total Respray (From car thieves to superheroes, we talk to Dave Jones about evolution)
- Build Your Own Games (... at a price, as Microsoft makes life a little better for homebrewers)
Including Previews of:
- Kane and Lynch: Dead Men (360, PC)
- Just Cause (360, PC, PS2, Xbox)
- Scarface (360, PS2, PSP, Xbox)
- GTA: Vice City Stories (PSP)
- Warhammer: Mark Of Chaos (PC)
- Broken Sword: Taod (PC)
- Bit Generations (GBA)
- Company Of Heroes (PC)
- Timeshift (360, PC)
- Colin McRae: Dirt (360, PS3)
- Killzone: Liberation (PSP)
- Gundam: Target In Sight (360, PS3)
Featuring Reviews of:
- Dead Rising (360)
- Test Drive Unlimited (360, PC, PS2, PSP)
- Yakuza (PS2)
- Every Extend Extra (PSP)
- Star Fox Command (DS)
- Saints Row (360)
- GTR2 (PC)
- Lego Star Wars II (360, GBA, DS, GC, PC, PS2, PSP)
- Bullet Witch (360)
- Contact (DS)
- B-Boy (PS2, PSP)
- Gangs Of London (PSP)
- Rhythm Tengoku (GBA)
- Mario Hoops 3-On-3 (DS)
Publication Date : October 2006
Creator : Future Publishing
This exhibit has a reference ID of CH45143. Please quote this reference ID in any communication with the Centre for Computing History.
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