The Secret Of Monkey Island
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The Secret of Monkey Island was a point-and-click graphic adventure game developed by Lucasarts and published in 1990. It was a 2D adventure game played from a third-person perspective and takes place in a fictional version of the Caribbean during the age of piracy. The player becomes Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles. The island's pirate leaders set him three trials that must be completed to become a pirate: winning a sword duel against Carla, the island's resident swordmaster, finding a buried treasure, and stealing a valuable idol from the governor's mansion. The game was designed in 1988 by Lucasfilm's Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert's frustrations with other games led him to make the player character's death almost impossible so that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Platform: Apple Mac II Family, Apple Macintosh LC, Quadra Colour 2Mb RAM and Hard Disk, Color Monitor Mac OS System 6.0.7 or 7.0 Application Software (AS:) Games Version: 1992
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This exhibit has a reference ID of CH21920. Please quote this reference ID in any communication with the Centre for Computing History. |
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