Sprite Utilities
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A game writer's utility pack which allows high speed arcade games to be written in BASIC. This si achieved by using the set of supplied machine code sprite routines to move multicoloured characters (sprites), of your own design, around the screen at high speed. Control of the sprites' movement is by the user-written BASIC program. Specific commands to the sprites are very simple. Special routines are included to detect collisions between sprites and other objects. This is an essential feature for games writing, but is found on few sprite utility packages.
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This exhibit has a reference ID of CH20849. Please quote this reference ID in any communication with the Centre for Computing History. |
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