Secret Mission
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"Good morning, your mission is to... and so it starts. Will you be able to complete your mission on time? Or is the world's first automated nuclear reactor doomed? This one's well named, it's hard, there is no magic, but plenty of suspense. Good luck..." The Adventure Series Number 4 THE ADVENTURE SERIES: AN OVERVIEW By definition, an adventure is a dangerous or risky undertaking a novel, exciting, or otherwise remarkable event or experience. On your personal computer. Adventure is that and more. In beginning any Adventure, you will find yourself in a specific location: a forest, on board a small spaceship, outside a tun house, in the briefing room of a nuclear plant, in a desert, etc. The top portion of your video display will tell you where you are and what you can see; the bottom section of the display is devoted to inputting commands to your robot computer and receiving messages that may arise as the result of your orders. You have to get used to looking at both the top and bottom portions in order to find out what's going on in the game but it doesn't take long for the reading to become a reflex. In fact you will have to live in those imaginary worlds. By using two-word commands you move from location to location (called "rooms" although some rooms represent outdoor sites such as a swamp), manipulate objects that you find in the different rooms (pick them up. put them down, carry them. etc.). and perform actions as if you were really there. If you're tired of video games of bouncing balls or shooting at targets; if you're ready for an intellectual challenge that transports you to new worlds of experience; if you want to see what a skilled programmer can do with a micro, invest in one of Scott Adams' games. An early Adventure (Adventureland or Pirate Adventure) is a good place to start because the more Adams creates, the tougher his puzzles get.
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This exhibit has a reference ID of CH20157. Please quote this reference ID in any communication with the Centre for Computing History. |
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