Savage Island - Part Two

 Home > Browse Our Collection > Software > Acorn > BBC Micro Software > Adventure International > Savage Island - Part Two
 

The suspense begun with Adventure 10 now comes to an explosive conclusion with SAVAGE ISLAND Part II! This Adventure requires you to have successfully finished 10 wherein you were given the password to begin this final half. The plot thickens as you wind your way through glowing corridors in search of the elusive clue that will enable you to solve the riddle of the island. NOTE: For experienced Adventurers only! Difficulty Level: Advanced.

 

THE ADVENTURE SERIES: AN OVERVIEW

By definition, an adventure is a dangerous or risky undertaking a novel, exciting, or otherwise remarkable event or experience. On your personal computer. Adventure is that and more.
Playing any of the Adventure series consists of three elements: you, the user; the games themselves; and the author. Scott Adams of Orlando. Florida.

In beginning any Adventure, you will find yourself in a specific location: a forest, on board a small spaceship, outside a tun house, in the briefing room of a nuclear plant, in a desert, etc. The top portion of your video display will tell you where you are and what you can see; the bottom section of the display is devoted to inputting commands to your robot computer and receiving messages that may arise as the result of your orders. You have to get used to looking at both the top and bottom portions in order to find out what's going on in the game but it doesn't take long for the reading to become a reflex. In fact you will have to live in those imaginary worlds.

By using two-word commands you move from location to location (called "rooms" although some rooms represent outdoor sites such as a swamp), manipulate objects that you find in the different rooms (pick them up. put them down, carry them. etc.). and perform actions as if you were really there.
The object of a game is to amass treasure tor points or accomplish some other goal such as preventing the destruction of the automated nuclear plant in Secret Mission. Successfully completing a game. however, is far easier to state than achieve In many cases you will find a treasure but be unable to take it until you are carrying the right combination of objects you find in the various locations.

If you're tired of video games of bouncing balls or shooting at targets; if you're ready for an intellectual challenge that transports you to new worlds of experience; if you want to see what a skilled programmer can do with a micro, invest in one of Scott Adams' games. An early Adventure (Adventureland or Pirate Adventure) is a good place to start because the more Adams creates, the tougher his puzzles get.





Platform : BBC Micro
Format : Cassette
Publisher : Adventure International
Authors : Scott Adams, Brian Howarth, Russ Wetmore
Date : 1984
Product Code :

Other Software by Adventure International:

Item Manufacturer Platform Format Date
Golden Voyage Adventure International Dragon 32 Cassette Unknown
Questprobe Featuring the Hulk Adventure International Commodore 64 Cassette Unknown
Golden Voyage Adventure International BBC Micro Cassette Unknown
Questprobe featuring Spiderman Adventure International UK Cassette Unknown
Robin of Sherwood - The Touchstones of Rhiannon Adventure International ZX Spectrum Cassette Unknown
Zossed in Space Adventure International TRS-80 Cassette 1980
Gremlins Adventure International BBC Micro Cassette 1983
The Sorcerer of Claymorgue Castle Adventure International (UK) Acorn Electron Cassette 1984
The Sorcerer of Claymorgue Castle Adventure International Commodore 64 Cassette 1984
Robin of Sherwood: The Touchstones of Rhiannon Adventure International Acorn Electron Cassette 1984
The Sorcerer of Claymorgue Castle Adventure International BBC Micro Cassette 1984
QuestProbe Featuring Spider-Man Adventure International BBC Micro Cassette 1984
Voodoo Castle Adventure International BBC Micro Cassette 1984
Adventureland Adventure International BBC Micro Cassette 1984
Savage Island - Part One Adventure International BBC Micro Cassette 1984
Savage Island - Part Two Adventure International BBC Micro Cassette 1984
Robin of Sherwood Adventure International BBC Micro Cassette 1984
Strange Odyssey Adventure International BBC Micro Cassette 1984
Secret Mission Adventure International BBC Micro Cassette 1984
Pyramid of Doom Adventure International BBC Micro Cassette 1984
Mystery Fun House Adventure International BBC Micro Cassette 1984
Pirate Adventure Adventure International BBC Micro Cassette 1984
The Count Adventure International BBC Micro Cassette 1984
Gremlins - The Adventure Adventure International Commodore C16 / Commodore Plus 4 Cassette 1984
Strange Odyssey Adventure International Acorn Electron Cassette 1985
Ghost Town Adventure International BBC Micro Cassette 1986
Scott Adams Scoops Adventure International BBC Micro Cassette 1987

Information About Adventure International:

 

 

 

This exhibit has a reference ID of CH20151. Please quote this reference ID in any communication with the Centre for Computing History.
  Savage Island - Part Two Click on the Images
For Detail






Help support the museum by buying from the museum shop

View all items

Founding Sponsors
redgate Google ARM Real VNC Microsoft Research
Heritage Lottery Funded
Heritage Lottery Fund
Accredited Museum